Color grading and correction is an essential part of immersive media post-production workflow. This article includes tips and best practice advice for professional results.
Image: Light Sail VR
Read Time: 5 Minutes
Color grading is an essential part of any video production, from traditional rectilinear 2D work through to fully immersive 3D (stereoscopic) 360. For the most part color grading for immersive media works in the same way as it does for traditional video, but there are a few key things to understand and watch for:
A brightness adjustment mask near the edge of the frame causes a seam line when viewed in VR. Image: Light Sail VR
Tools
Two of the most powerful color correction software tools with proper support for 360 immersive video are ScratchVR by Assimilate and Mistika Boutique by SGO.
ScratchVR by Assimilate. Image: Light Sail VR
Two other popular color grading tools for immersive media are Blackmagic Design DaVinci Resolve and Adobe Premiere Pro, but these do have some limitations for immersive media work. DaVinci Resolve does not have native 360 support in the color grade panel, meaning that Power Windows do not carry across the stitch line. Adobe Premiere Pro supports in-headset previewing during grading, and for basic masking it can work very well, but it is not able to carry a mask across the stitch line. Premiere also does not currently have native support for stereoscopic media when working with masks. When making detailed masks be careful to duplicate the mask to the other eye and place it accurately. Some third party plugins such as Mocha Pro can be very helpful since they are able to work with stereoscopic media and apply masks with the stereo disparity taken into account.
Color grading tips
Keep the following things in mind when grading for immersive media:
Log and LUTs
Shooting in Log mode where the camera supports it can be very helpful in achieving results that look good and make the most of the sensor’s capabilities and dynamic range. In simple terms Log recording maximizes the information that is captured, using logarithmic gamma curves mapped to the specific camera sensor. It isn’t RAW sensor data, but it still needs processing to turn it from a very flat, grey appearance to a more acceptable range of hues and contrasts. This is done using look-up tables, or LUTs, that are created for a specific camera and convert the Log video image to something more recognizable and useful, such as Rec.709. Different LUTs will give the video different looks, and there are some third-party LUTs as well as those provided by camera manufacturers.