An unleveled 360 video can be unpleasant to experience, especially as immersive video in a headset. Occasionally a shot won’t be as level as possible and any gyro data either doesn’t help or isn’t found. Fortunately this can be corrected in DaVinci Resolve. The following steps walk through this whole process.
If the tilt and roll of a clip needs adjusting this is done using a PanoMap node in the Fusion page of DaVinci Resolve. One challenge that shouldn’t be overlooked is knowing when the clip is properly level. DaVinci Resolve’s customizable grid generator effect can help editors do this with precision, using the Y-axis lines in particular to ensure vertical elements in the video are truly vertical.
The following steps explain the process of leveling a 2D (monoscopic) 360 video, then the more complex task of leveling a 3D-360 video. The same process can be used with 3D-180 video, although there are more restrictions on what's practical.