Adding 2D graphics and rectilinear video clips to a 360 video project allows for a broad range of creative freedom. Using custom graphics rather than the built-in title and generator clips means not having 3D lighting and texture controls, but it allows full control over the graphic content.
To minimize the aliasing of fine details it helps to create the canvas or sequence size of your graphic to be the full pixel height of your output. This ensures that it will always be rendered cleanly into the footage with no visible pixelation. If the graphic is to be used fairly small in the scene it doesn’t have to be the full vertical resolution of your intended output, but it is always better to err on the side of caution and work with relatively large graphics wherever possible.
The following steps walk through placing a graphic into a 360 video, scaling and positioning it, and, optionally, using blending modes to make it merge more convincingly into the scene. This last step can make a logo appear to be painted directly onto a wall, for example, rather than simply placed on top of the video.
Remember, when placing 2D elements in a 360 project do not use the regular Transform panel to scale and position elements. All scaling and positioning should be done using the 360 Transform controls.