We have been making VR hardware since 2013. In the early days, we shipped developer kits to ensure creators like yourselves shaped the future of Oculus hardware. As a result of your continued support, we are making strides to bring VR to everyone. We have the most passionate PC VR following with the Oculus Rift + Touch and the largest, mobile VR audience through Samsung Gear VR + controller. We expanded our lineup with Oculus Go, a standalone VR device from Oculus. In Spring 2019 we will be launching Oculus Quest, the first standalone, all-in-one, 6DOF headset.
There's never been a better time to bring your story to life. Your ability to evoke emotion and responses, to create genuine connections and meaningful interactions is reimagined with VR.
In VR, you will have your audience's full attention. Use it wisely.
There are so many ways you can create in VR, but much of it is still uncharted. The future of VR is boundless and will be shaped by passion, ingenuity, and by tackling seemingly impossible projects. Now is the time of VR creators like you. Your vision will drive the VR landscape. Now, we just ask: how will you show up? Will you make 360 documentaries or music videos, an application, game, or animated short? We're excited to go on the adventure with you.
Oculus VR hardware reaches PC and mobile audiences around the world.
Oculus Rift, the first PC VR device to market, utilizes the full power of a desktop to take the immersive power of VR to new depths. Its a 6DOF VR headset with dual positioned tracked controllers, audio spatial 360 and a 90Hz screen refresh rate.
Oculus Go is a standalone, all-in-one, 3DOF VR headset that runs applications built with the Oculus Mobile SDK or Unity or Unreal integrations. It comes with an orientation tracked controller and has best-in-class optics, a wide field of view, and fantastic ergonomics.
Oculus powers the Samsung Gear VR, our most widely distributed VR headset in the world. Supported by Samsung’s global distribution and marketing efforts, Gear VR is compatible with the tens of millions of Samsung GALAXY flagship smartphones, including Note 8, S8+, S8, S7, S7 edge, S6, S6 edge, S6 edge +, and Note 5.
|User Experience||Oculus Rift||Oculus Quest*||Oculus Go||Gear VR|
|Requires Oculus Ready Windows PC||X|
|Requires Compatible Samsung Smartphone||X|
|iOS Companion App Available||X||X||X|
|Android Companion App Available||X||X||X||X|
|360 Tracking With Guardian System||X||X|
|Oculus Insight Tracking System||X|
|Hand Presence Through Tracked Controllers||X||X|
|One Orientation Tracked Controller With Trackpad||X||X|
|Headset Has Position & Orientation Tracking||X||X|
|Headset Has Orientation Tracking||X||X||X||X|
|Integrated Headphones In Headset||X||X|
|Integrated Audio In Headset||X|
|Supports Standard Plug-In Headphones||X||X||X|
|Integrated Streaming To Facebook||X||X||X|
|360 & 180 Video Fully Supported||X||X||X||X|
|Price||$399||$399||$199||$99||Technical Specifications||Oculus Rift||Oculus Quest*||Oculus Go||Gear VR|
|Android Programming Environment||X||X||X|
|Supports Development On Windows||X||X||X||X|
|Supports Development On MacOS||X||X||X|
|Unity Engine Support||X||X||X||X|
|Unreal Engine Support||X||X||X||X|
|Native Engine Support||X||X||X||X|
|Screen Refresh Rate||90 Hz||72 Hz||72 Hz||60 Hz|
|Fast Switch LCD Display||X|
|Oculus Store Publishing Platform||X||X||X||X|
|Oculus Video Publishing Platform||X||X||X||X|
|*Oculus Quest is coming Spring 2019.|